Hit count up +2 when all 3 gauges are full Occupying camp fills Hero Gauge twice faster. Hero Time is extended by 1 second for every 5 KOs Weapon power is the same as your strongest weapon. You deal 50% more damage but take 300% more in return The final hit of a Normal Arts combo is a critical hit Stun, guard break & dizzy player less often S/M/LĪttack & Defense +50/60/70 during BASARA AssistĪttack & Defense +200/300/400 when near deathĪttack +700/800/900 when all 3 gauges are fullĪttack +500/600/700 for the first hit of the S-stringįirst 10/20/30 seconds of stage grant +4000 attackĪllies become Fire/Shock/Ice/Wind/Dark/Light proofģx damage to shielded soldiers, 1 hit to break shieldsģx damage to machines, 1 hit to break traps S = Small, M = Medium, L = Large, PI = Personal Item (adds a unique effect to specified character)Įlemental attack activation chance +5/7/9%Įnemy guard break and dizzy chance up S/M/L There are 32 rows of items with 6 in each row.Īny help with exact values and item names would be appreciated. Items are also often referred to by their row - column address ex: 1-1 would be row 1 column 1 or 3 - 5 would be row 3 column 5. Personal Item and summaries of their effects will be included here as well (information needed). Here is a table of the items corresponding to their row and column position at the item select screen.
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March 2023
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